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Welcome to the Software Development Kit for Crashday: Redline Edition. The SDK of Crashday is a selection of tools and documentation to help you create modifications for the game. This documentation gives a detailed explanation on the overall file structure of Crashday, the meaning of different file types and tools as well as the process of creating custom content. You will find the official guidelines right here!

You are using the SDK and its tools at your own risk.

1. Introduction

2. Overview

  • General hints

3. Creating Cars

  • Technical realization of cars
  • Tools required
  • Overview of car files
  • Modeling guidelines
  • Texturing guidelines
  • Setup of car specification file
  • Custom wheels
  • Shop and tuning parts

4. Creating Track Pieces

  • Technical realization of track pieces
  • Tools required
  • Overview of track piece files
  • Modeling & texturing guidelines
  • Tile specification file
  • Vegetation setup
  • AI driver information
  • Track piece stunt definitions
  • Track editor integration

5. Tools Reference

  • CDTrkHmap (track tools)
  • CDTrkPic (track tools)
  • CDWsTool (workshop tools)
  • Make3DS (3D model tools)
  • MakeP3D (3D model tools)
  • ShowP3D (3D model tools)
  • ShowCFL (track piece tools)

6. Technical Reference

  • Textures & shaders
  • Existing materials overviews
  • Level Of Detail implementation
  • Crashday Car Certificate
  • P3D model file format

7. Examples

  • Track piece reference models

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